Cocco
Well-known member
Update 2.0.0.3 on the Test Branch
Fixed
Updated
Fixed
- Some tutorials do not display at the right time
- Heat sources in buildings and caves did not affect the player
- Some quests, if they had multiple outcomes, would show wrong objectives on client side
- On hold interaction sometimes triggering on key press
- Weather and temperature replication
- Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
- An issue that could cause clients to get disconnected on season skip
- Crafting menu opening before npc was able to free up workbench completely
- Camera rotation in certain situations that would cause player camera to be tilted
- If a player pushes an NPC while he is releasing a workbench, the workbench will be blocked forever
- Camera not behaving correctly when crafting at the tables in first person
- Possibility to open two dialogues or listen dialogues with npc
- Field texture being overdrawn when another field is being destroyed
- Building texture spots staying on the map if the client leaves and joins a 'different' world
- No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
- Wrong recipe for Waterskin
- Disappearing cursor in UI windows when another player wrote something in the chat
- Missing opening animation in new game menu
- Fixed dead animals getting revived on game load in some cases
- Buttons not working in the crafting slider on workstations
- Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
- Reconnection system not working
- On some saves from early coop children don't recognize their parent (it mainly affected clients)
- If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
- Items going into negative count when player tries to transfer item that was used for economy or taken by another player
- Quests that had reward in quest items (like domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
Updated
- Player spawn and loading logic to allow for smoother experience
- How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
- Increased session code readability
- Visual improvements to rocks and caves
- If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
- Network optimizations on season skip
- Network optimizations on client join
- Spome NPCs quests behavior
- Longer effect of pears, plums and cherries
- Higher price for apple, pear, plum and cherry
- Lower calories for meat, but they effect stay longer
- Longer effect of milk, weaker effect of soured milk
- Higher base price of all axes
- Changed prices for all sickles
- Copper and Iron sickle requires 2 bars instead of 3.
- Not fight connected potions have longer effects
- Higher cost for potion of temperature
- Changed productivity of Workshop
- Lower taxes for houses
- Herbalist Hut I require less technology point. It should be available to players before first winter
- The coldest day of spring is less demanding
- All clothes provide better protection against the cold
- Polish language
- Russian language
- Swedish language