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Update 2.0.0.3 on the Test Branch

Cocco

Well-known member
Update 2.0.0.3 on the Test Branch


Fixed

  • Some tutorials do not display at the right time
  • Heat sources in buildings and caves did not affect the player
  • Some quests, if they had multiple outcomes, would show wrong objectives on client side
  • On hold interaction sometimes triggering on key press
  • Weather and temperature replication
  • Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
  • An issue that could cause clients to get disconnected on season skip
  • Crafting menu opening before npc was able to free up workbench completely
  • Camera rotation in certain situations that would cause player camera to be tilted
  • If a player pushes an NPC while he is releasing a workbench, the workbench will be blocked forever
  • Camera not behaving correctly when crafting at the tables in first person
  • Possibility to open two dialogues or listen dialogues with npc
  • Field texture being overdrawn when another field is being destroyed
  • Building texture spots staying on the map if the client leaves and joins a 'different' world
  • No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
  • Wrong recipe for Waterskin
  • Disappearing cursor in UI windows when another player wrote something in the chat
  • Missing opening animation in new game menu
  • Fixed dead animals getting revived on game load in some cases
  • Buttons not working in the crafting slider on workstations
  • Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
  • Reconnection system not working
  • On some saves from early coop children don't recognize their parent (it mainly affected clients)
  • If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
  • Items going into negative count when player tries to transfer item that was used for economy or taken by another player
  • Quests that had reward in quest items (like domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory


Updated

  • Player spawn and loading logic to allow for smoother experience
  • How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
  • Increased session code readability
  • Visual improvements to rocks and caves
  • If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
  • Network optimizations on season skip
  • Network optimizations on client join
  • Spome NPCs quests behavior
  • Longer effect of pears, plums and cherries
  • Higher price for apple, pear, plum and cherry
  • Lower calories for meat, but they effect stay longer
  • Longer effect of milk, weaker effect of soured milk
  • Higher base price of all axes
  • Changed prices for all sickles
  • Copper and Iron sickle requires 2 bars instead of 3.
  • Not fight connected potions have longer effects
  • Higher cost for potion of temperature
  • Changed productivity of Workshop
  • Lower taxes for houses
  • Herbalist Hut I require less technology point. It should be available to players before first winter
  • The coldest day of spring is less demanding
  • All clothes provide better protection against the cold
  • Polish language
  • Russian language
  • Swedish language
 
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